Animation Workshop — Character Performance

The Sneak

When a playful puppy steals a sock, an ordinary home turns into a wild adventure as every object comes to life. A short animation exploring character performance through expression, gesture, exaggerated emotion, and physical comedy.

Created, Directed & Animated by: Jordan Zangrillo

Software: Toon Boom Harmony, Pro Tools, Final Cut Pro


30 Second Film — Metamorphosis Animation

“The Pun-ishment”

A short animation study in visual transformation and character acting. Set inside detention, two misfits hallucinate into visual puns.

Created, Directed & Animated by: Jordan Zangrillo

Software: Toon Boom Harmony, Final Cut Pro


Character Rotation 360

I crafted a full body humanoid character rotating at 360 degrees. I designed my Character to ensure a cohesive visual. ANGLES; ( Keys = 8 drawings) Front 1/4 Front Right Side Right 1/4 Back Right Back 1/4 Back Left Side left 1/4 Front Left inbetween at least one inbetween into the next key total of 16 drawings. Principles/ Animation Techniques employed: Solid Drawings, Arcs, Easing, Line of Action & Strong Silhouette.


Expression and Emotion

I animated a humanoid character turning their head to look with an expression/ emotion. Character has an element that can drag (ex: floppy Nose, Hair). Mid-Close shot framing. I used these internal questions in my performance.

  • How does my character feel ?

  • What are they thinking?

  • How do I want your character to turn? (arc of action of the head/body, pacing)

  • What Drags and Overlaps on the character?

  • How quickly/slowly do they blink while turning

  • How soon do they open their eyes on the blink?


Home