“Zoey Puppy: The sneak”
RIT Student Film (2026)
Offcial Selection – Lift-Off Global Network (UK)
When a playful puppy steals a sock, an ordinary home turns into a wild adventure as everyday object comes to life! An animated short with synchronized sound with a focus on character performance through comedic expression, exaggerated emotion, and physical comedy.
Created, Directed & Animated by: Jordan Zangrillo
Music by: Samuel Clark
Software: Toon Boom Harmony
SuperPig!
Limited Animation
Limited Animation
A limited animation focused on creating maximum energy with minimal movement! This scene features a superhero pig rescuing a mother’s piglets from a burning house using smears, multiples, strong posing, looping cycles, and re-used animation to enhance efficiency without sacrificing impact.
Focus on:
Squash & stretch, exaggeration, and appeal
Pose clarity and silhouette readability
Character personality through movement
Energy, rhythm, and movement flow
The Hungry Elephant
Rough Animation, Clean-up Animation, Final Animation
This character animation explores quadruped movement and performance through believable weight, strong posing, secondary action, and comedic timing. This piece showcases rough animation, clean-up animation, digital coloring and final animation.
Focus on:
Comedic timing and visual humor
Spacing, arcs, weight, and timing
Walk cycle mechanics and weight distribution
Staging and visual storytelling
Rough Animation
Clean-Up Animation
Final Animation
Tiny Dancer
In-Between Animation
In-Betweening, Keyframe animation, & Draftmanship
This exercise focused on the fundamentals of hand-drawn animation through the process of in-betweening. My teacher provided the keyframes animation along with a timing chart, which I had to interpret and follow. I carefully drew all the in-between frames to preserve volume, model accuracy, smooth arcs and believable spacing.
Focus on:
Timing charts and in-between animation
Motion clarity and believable spacing
Preservation of volume and model consistency
Body mechanics and believable movement
Mr. Miserable
Full Animation
Secondary Action
This animation is built around a clear main action supported by secondary action with dialogue and lip-sync to elevate simple movements into a layered performance using exposure sheets (X-sheets).
Focus on:
Facial performance and character expression
Lip sync and dialogue performance
Secondary action and character appeal
Expressive exaggeration and cartoon physics
Character Rotation 360
This exercise focused on designing a full-body humanoid character through a complete 360-degree rotation. I created a cohesive character design while maintaining consistent proportions, volume, and visual clarity across multiple angles. The assignment included 8 key poses (Front, ¼ Front, Side, ¼ Back, Back, and corresponding reverse angles) with at least one in-between drawing between each key, totaling 16 drawings.
Focus: Solid drawing, arcs, easing, line of action, strong silhouette, rotational consistency, and model accuracy.