“Zoey Puppy: The sneak”
RIT Student Film (2026)
Offcial Selection – Lift-Off Global Network (UK)
When a playful puppy steals a sock, an ordinary home turns into a wild adventure as everyday object comes to life! An animated short with synchronized sound with a focus on character performance through comedic expression, exaggerated emotion, and physical comedy.
Created, Directed & Animated by: Jordan Zangrillo
Music by: Samuel Clark
Software: Toon Boom Harmony
SuperPig!
Limited Animation
Limited Animation
A limited animation focused on creating maximum energy with minimal movement! This scene features a superhero pig rescuing a mother’s piglets from a burning house using smears, multiples, strong posing, looping cycles, and re-used animation to enhance efficiency without sacrificing impact.
Focus on:
Squash & stretch, exaggeration, and appeal
Pose clarity and silhouette readability
Character personality through movement
Energy, rhythm, and movement flow
The Hungry Elephant
Rough Animation, Clean-up Animation, Final Animation
This character animation explores quadruped movement and performance through believable weight, strong posing, secondary action, and comedic timing. This piece showcases rough animation, clean-up animation, digital coloring and final animation.
Focus on:
Comedic timing and visual humor
Spacing, arcs, weight, and timing
Walk cycle mechanics and weight distribution
Staging and visual storytelling
Rough Animation
Clean-Up Animation
Final Animation
Tiny Dancer
In-Between Animation
In-Betweening, Keyframe animation, & Draftmanship
This exercise focused on the fundamentals of hand-drawn animation through the process of in-betweening. My teacher provided the keyframes animation along with a timing chart, which I had to interpret and follow. I carefully drew all the in-between frames to preserve volume, model accuracy, smooth arcs and believable spacing.
Focus on:
Timing charts and in-between animation
Motion clarity and believable spacing
Preservation of volume and model consistency
Body mechanics and believable movement
Mr. Miserable
Full Animation
Secondary Action
This animation is built around a clear main action supported by secondary action with dialogue and lip-sync to elevate simple movements into a layered performance using exposure sheets (X-sheets).
Focus on:
Facial performance and character expression
Lip sync and dialogue performance
Secondary action and character appeal
Expressive exaggeration and cartoon physics
Character Rotation 360
This exercise focused on designing a full-body humanoid character through a complete 360-degree rotation. I created a cohesive character design while maintaining consistent proportions, volume, and visual clarity across multiple angles. The assignment included 8 key poses (Front, ¼ Front, Side, ¼ Back, Back, and corresponding reverse angles) with at least one in-between drawing between each key, totaling 16 drawings.
Focus: Solid drawing, arcs, easing, line of action, strong silhouette, rotational consistency, and model accuracy.
Draftmanship (Klause)
For this assignment, the challenge was to analyze the underlying structure of a professionally designed character…then reconstruct it, using only a series of circles as guides. The goal was not to trace the drawing, but to understand the proportions, volumes, and relationships between major shapes in order to recreate the character accurately from just observation.