Found Object animation

“Barf Bag”

1. Created a 7 to 15 second animated short with found objects (backpack, snacks, etc.) that animates within the real world.

2. Shot at 12 fps in 16x9

Created, Directed & Animated by: Jordan Zangrillo & Robert Weldon

Software: Dragonframe, Final Cut Pro


Pixelation with a graphic element

“Frusty The Snowman”

1. Created a 7 to 15 second animated short with a “flat” graphic element that animates within the real world.

2. Graphic elements included cut-out hand drawings on paper, and styrofoam environments.

3. Shot at 24 fps in 16x9

Created, Directed & Animated by: Jordan Zangrillo

Software: Dragonframe, Final Cut Pro


SCARF & Rig removal

Animated a scarf blowing in the breeze

1. Shot at 24fps on twos.

2. Length: At least 3 seconds.

3. Rig-removal

Software: Dragonframe, Final Cut Pro


Hammer Time!

Using intuition I animated my Stickybones striking a hard object with a heavy prop. This was a (clay) hammer crushing an empty soda can. Practiced impact and recoil.

Software: Dragonframe, Final Cut Pro


Metamorphosis Animation

I animated at 12fps on ones. Include are a minimum of 10 inbetween poses (sculpting in front of the camera) before placing model "B" Shot at both the beginning and end (at least 8 frames of the model sitting still before the action begins) anticipating the transformation/following-through and settling into the second model. Presentation: Model is in focus, well-lit, the camera was not bumped, and the model is easy to see in frame.

Software: Dragonframe, Final Cut Pro


Replacement Animation

I shot at 12 fps on ones. Included the minimum amount of required inbetween replacement models (10-11). Shot at least an 8 frame handle at both the beginning and end of my animation. Presentation: Models are in focus, well-lit, action-safe in the composition, and the camera wasn't bumped.

Software: Dragonframe, Final Cut Pro


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