3D Master Study — Donkey Kong
A performance study using a pre-rigged 3D Donkey Kong model. The goal of this project was to match Nintendo’s original animation frame-by-frame, studying character acting, timing, and pose design. By closely recreating the movement from the film, I analyzed how subtle changes in line-of-action, silhouette, and spacing contribute to DK’s personality and comedic rhythm. The project helped me understand how professional animation principles are applied in feature film production.
Software: Autodesk Maya
Resources: https://animationbuffet.blogspot.com/
3D Master Study — Buzz Lightyear
A performance study using a pre-rigged 3D Buzz Lightyear model. The goal of this project was to match Pixar’s original animation frame-by-frame, studying character acting, timing, and pose design. By closely recreating the movement from the film, I analyzed how subtle changes in line-of-action, silhouette, and spacing contribute to Buzz’s personality and comedic rhythm. The project helped me understand how professional animation principles are applied in feature film production.
Software: Autodesk Maya
Resources: https://animationbuffet.blogspot.com/
3D Model Texture — Vileplume
I created a collection of Pokémon in Autodesk Maya, starting from concept reference to low-poly modeling. The models were UV-unwrapped, painted with custom texture maps, and shaded with stylized colors to capture the look of the original characters in 3D.
Software: Autodesk Maya
3D Polygon Model — Porygon
These Pokémon were modeled and textured in Maya using porygon modeling and stylized shading. The goal was to bring classic 2D designs into a clean, expressive 3D format like the original Pokemon cards.
Software: Autodesk Maya